Where is scilab hp
The higher your busting rank, the bigger your reward. Rewards include Zenny, chips, and if you manage to prevail while your HP is low, you may also get an HP boost for your troubles. Ever wondered what your MB capacity is? MB represents MegaMan's regular memory, and is shown on the top of your folder when you open it. MB is the amount needed to preselect specific chips.
By pressing Select on a chip, it will then be preset, meaning that it will always appear in your first set of chips at the start of a battle. You can only preselect chips of exact or lesser MB value than MegaMan's, which is shown next to each specific chip. Keep in mind you can only preselect one chip. Raise MegaMan's MB amount and preselect even more chips with RegularUps encased in blue mystery data and by examining objects. Certain types of chips have attacks that can damage a virus, even while they are guarding.
These are called Breaking Attacks. Also, some viruses have an elemental weakness. When attacked by a chip of a certain element, or it's on a certain type of panel, the damage dealt becomes double, and maybe quadrupled if both factors are involved.
There are also certain types of panels that may affect you, the viruses, and the entire battlefield:. Cracked Panel: If you stand on a cracked panel and step off of it, the panel becomes broken and unable to stand on unless you have AirShoes.
Ice Panel: If the panel is somewhere in the middle row or column, you will slip when you stand on it and be pushed to the other side. Aqua Styles and Aqua viruses prevent slipping on these panels. Double damage occurs using Elec chips.
Lava Panel: MegaMan and non-Fire elemental viruses will get damaged walking over these panels, which turn to normal panels after being stepped on. Heat Styles and Fire viruses can walk over these panels without getting damaged. Double damage occurs with Aqua chips, which also eliminate Lava Panels. Grass Panel: A normal panel to walk on, these panels recover HP one by one to Wood Styles and Wood viruses as long as they stand on it. Double damage occurs with Fire chips, which also eliminate Grass Panels.
Sand Panel: These panels slow down MegaMan's movement as he walks over them. Barriers and Auras prevent MegaMan from slowing down. Tornado chips and PowerAttacks do double damage. Causes deletion when health drops to 0. Holy Panel: Reduces the damage of enemy attacks by half as long as Megaman stands on them, which reduces the damage of your attacks when used by viruses.
Talk to all the students and Miss Mari will tell everyone to jack in. Press R and follow the tutorial if you don't already know. After the field trip talk to your friends and leave school and go to the playground. Enter Lan's house, talk to your mom, enter your room, read Dex's e-mail and jack into your computer. A helmet-wearing virus. Moves up and down, firing shockwaves down your row.
The shockwaves cannot travel through broken panels and sand panels. In groups, the viruses take turns attacking, while the others remains stationary. A stationary cannon virus. When Megaman lines up with the virus, a cursor goes down the row, then shoots if the cursor catches Megaman. Drops X Cannon chips. A virus resembling well Jumps from panel to panel, firing electric rings down their rows. Causes paralysis, leaving Megaman open to other attacks.
Drops E ZapRing1 chips. Talk to the Navi east of the warp point to enter round 1 of the N1 preliminaries. Round 1 is simple: The Navi asks you three true "O" or false "X" questions, and you have to give him the right answers by collecting X and O data scattered throughout ACDC and bringing it back to the Navi.
Answer "YES! Here's the first question: Red means "Stop"! Bring it back to the Navi for your second question: A ton of lead is heavier than a ton of feathers. Bring it back to the Navi for your last question: Adding every number from 1 to 10 gives Bring it back to the Navi to conclude round 1 of the N1 preliminaries.
Talk to everyone to start the one-hour chat. After the chat, Dex realizes that he forgot his disk for a school assignment, but when we get to the front gate, we realize that it's locked, and the lock is somewhere on the Net. Press A in front of the key to unlock the school gate. Read Mayl's e-mail, jack out, and go inside the school. Go to your homeroom and check the third animal cage to obtain Dex's disk.
When you almost exit the school, there are strange noises coming from the Teacher's Lounge. Go to the Teacher's Lounge and go inside the door. A voice on the other side talks about a strange object called a TetraCode.
Before FlashMan catches you, you flee the scene. Check the school to find where everyone's gone. Talk to Mayl in the first hallway and get a Roll chip.
Enter the next door to find Yai in the next hallway and talk to her. Then go into your homeroom and talk to Dex. Lan realizes he needs something to block the light, so check the room next to you and check the top left desk for a Parasol. A small, floating virus. Viruses like these that float can go over cracked panels without breaking them, and are not affected by special panels except Poison and Holy. Moves diagonally, damaging MegaMan if in their way.
If MegaMan faces them, they will stop and fire electric sparks on the surrounding panels. Drops E Plasma1 chips. Inside the Principal's PC, your walk is cut short by three security doors. Talk to the program and he says you need "Keydata" to open the security doors, but the area is too dark to search for them.
Using the hint "Cleaners1", go to the same room you found the Parasol in, and turn on the light switch so the Principal's PC is bright enough to search for Keydata. As the lights flicker on and off, so does mystery data in the area, and the three Keydatas are each hidden inside pieces of blue mystery data.
The next area is also dark, and you need three passwords to get to FlashMan. Go back to the Teacher's Lounge, and turn the light on over there to light up the next area. There is a password down south; follow the octagonal path north to a dead end. Another password is the large plaza south of the server; watch out for mystery data containing viruses. The last password should not be too hard to find; it's right next to the giant statue.
Tip: FlashMan can be fought again to obtain his chips. His alpha version is fought in ACDC 3, in the dead end next to the square's warp point. His beta versions can be fought in random encounters in ACDC 2. Tip: While fighting a beta version Navi, the higher your busting rank is, a higher ranked Navi chip will likely be obtained, up to a V3 chip. When you defeat FlashMan, his operator, Rei Saiko, refers him to Rule 98, meaning to never get deleted, even if defeated in battle.
FlashMan then takes his leave using the Shining Browser Crasher, which is supposedly a beacon for a major catastrophe. When you exit the school, a e-mail from Dex says that he wants to NetBattle. Rei Saiko returns with the TetraCode. Behind that desk is none other than Obtaining the first TetraCode, he sends his next operator, Inukai, to destroy the thing he hates most, human "love".
Meanwhile, a little kid is looking for the 1 NetBattler, and says that he's his big brother. Waking up, Lan finds something wrong with his PET. He wondering if FlashMan's last flash had something to do with it, so Lan will go to SciLab to see if his dad can do something about it. Until the Metroline becomes blocked by Talk to Mayl and Yai to find out what's going on. Win or lose, at least Chisao won't be blocking the Metroline anymore.
If you lose, you will not get the V2 chip, but at least you've made a little boy happy. With that out of the way, enter the Metroline, grab a SciPass from the ticket machine, and head on over to SciLab.
Once you're in SciLab, take the elevator on you right to dad's lab, and talk to the scientist next to the big computer. Unfortunately, dad's not here, but the scientist gives you a SubPET to use as a replacement. As you exit the elevator, Sunayama informs you that the 2nd round of the preliminaries is already starting in SciLab Square.
Another floating virus. Moving up and down, the boomerang it holds blocks against your shots and chips. When the boomerang circles the entire field, The Boomer becomes vulnerable to attack.
Drops W Boomer1 chips. These floating viruses move up and down their columns. Keep in mind that these viruses cannot dash through stage objects, as they will be stopped in their tracks. Drops X DashAttack chips. A virus clad in knight armor. These viruses move up and down, and move forward if aligned with MegaMan.
These viruses perform two kinds of sword attacks. One is the WideSword attack, which is quickly exucuted, and the LongSword attack with a two-square long range, which takes longer to execute. Move too far from them, and they will AreaGrab your spaces to move closer to you, which can be dangerous in groups.
Drops X LongSword chips. A rat-like virus. These viruses move very fast and fire Rattons, little mouse projectiles that turn up or down if not aligned with MegaMan. These viruses become mad and even faster after half of their HP is gone, so try to defeat them quickly.
Drops X Ratton1 chips. A rotund virus that jumps form panel to panel. When they drop to the ground, they attack with ShockWaves just like the Mettaurs, but the earthquake created will also hold you in place for a while.
Drops X RockArm1 chips. In SciLab Square, talk to the blue Navi near the non-operational warp point to start Mission 1, a three-round survival battle. Unlike their weaker versions, in groups, Mettaur2 takes turns attacking, while the others hide in their helmets blocking your attacks. These Mettaurs fire faster shockwaves and move faster than the old Mettaur. Defeat these viruses to start Mission 2. You must find a disguised Navi in the SciLab Area.
Go to SciLab 1's upper floor, where the is in the large plaza. He complains that MegaMan wasn't in character, so we'll have to go to SciLab 2 to find him. Look for the so-called "Virus King" in a dead end in a blue path. Talk to him to start the battle. Go back to the blue Navi for Mission 3. The mission is assigned in ACDC, so head on over there. Go to ACDC 2 and talk to the red Navi near the plaza to start another three-round survival battle which will conclude Round 2.
A stationary virus that blocks your attacks when its mouth is closed. When it opens its mouth and turns red, he fires a ball that breaks the panel it lands on. This is the only time when the Hardhead is vulnerable.
A dog-like virus. This virus moves around the field, and stops at your row to fire a slow-moving fireball that explodes one square behind. Drops F HeatShot chips. After completing round 2, you notice something strange going in the Net from MegaMan's perspective. With that being said, you cannot use Lan to jack out, and only the MegaBuster is allowed during battles.
To get out of the Net, you must find the warp point you used to jack in. Find your warp point and get out of there. With that out of the way, go to bed, and rest up easy for Day 3! Head on over to school to catch up with the rest of the class, who was just about to leave for Yoka. A few minutes later, we arrive at Yoka, but unfortunately, the zoo is closed. Enter the room inside the Ura Inn and walk through the entry point to find Yai and a fence.
Examine the fence and Miss Mari will call everyone for bath time. After bath time, a pillow fight goes on between Lan and his friends. And suddenly If you don't follow these rules, you may create a bug, which can make you act weird in battle. Exit the inn and go to the zoo's front gate, where everyone is waiting.
But before we go there, notice the girl next to the souvenir stand. Talk to her and she will ask if you want to NetBattle. Meet Tamako, operator of MetalMan.
Inside the zoo, talk to Dex to decide on a place for lunch. Look at all the animals and then meet up near the lion cage. After meeting up with Mayl and Yai, Mayl notices the animals acting scary. When suddenly the lion starts roaring at them. Remember when u liberate Cloudman. In scilab area 3 where you beat cloudman User Info: aaking It is in the Scilab area of the net at the back of the room with the liberation mission. User Info: Hockeyrules Let me break it down.
The OldPCode is to be used on the net, it's kinda hard to find if your rushing to to get it done quick, but the cube for the OldPCode is in Scilab Area 3. Once you enter this area, just go straight up the path Or North East until you see a navi running around in circles, then turn to the left Or North West and pass by the pink-ish navi, and there you have it, the cube for the OldPCode should be below the entrance of Scilab Area 4.
User Info: DoctorLugae. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Unanswered Is it possible to get DS navi chips after not having s ranked a beta navi?
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